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A Comparative Study of Game-theoretical and Markov-chain-based Approaches to Division of Labour in a Robotic Swarm

机译:基于游戏理论和马尔可夫链的比较研究,在机器人群中劳动分工

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This paper compares two swarm intelligence frameworks that we previously proposed for multi-robot task allocation problems: the game-theoretical approach based on anonymous hedonic games, called GRAPE, and the Markov-Chain-based approach under local information consistency assumption, called LICA-MC. We implement both frameworks into swarm distribution guidance problem, the objective of which is to distribute a swarm of robots into a set of tasks in proportion to the tasks' demands, and then we perform extensive numerical experiments with various environmental settings. The statistical results show that LICA-MC provides excellent scalability regardless of the number of robots, whereas GRAPE is more efficient in terms of convergence time (especially when accommodating a moderate number of robots) as well as total travelling costs. Furthermore, this study investigates other implicit advantages of the frameworks such as mission suitability, additionally-built-in decision-making functions, and sensitivity to traffic congestion or robots' mobility.
机译:本文比较了两种群体智能框架,我们以前提出的多机器人任务分配问题:基于匿名啤酒群岛的游戏理论方法,称为葡萄,以及基于Markov-Chain的基于Markov-Chain的方法,称为Lica- MC。我们将两个框架实施到群体分布指导问题中,其目标是将一群机器人分发给一组任务,与任务的要求成比例,然后我们使用各种环境设置进行广泛的数值实验。统计结果表明,无论机器人数量如何,Lica-MC都提供出色的可扩展性,而葡萄在收敛时间(特别是在容纳适度的机器人时)以及总旅行成本方面更有效。此外,本研究调查了框架的其他隐含优势,例如任务适用性,另外内置决策功能,以及对交通拥堵或机器人移动性的敏感性。

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