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Audio games as educational tools: Design principles and examples

机译:音频游戏作为教育工具:设计原则和示例

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Audio-Games (AGs) are electronic games that mainly (or exclusively) implement auditory means to express the game's plot, mechanics and content. AG players need to concentrate on perceiving sound, in order to understand and play the game. Recent developments in the field of edutainment suggest that AGs can be implemented not only as entertaining systems, but also as valid tools for research and education on any curriculum related (but no limited) to acoustics and sound studies. This paper will first discuss existing approaches to organizing the sonic content of an AG. Then it will propose a methodology for designing an AG for educational purposes. Finally, a case-study consisting of the development of two educational AGs related to the issue of noise will be demonstrated, on which the proposed methodology is applied.
机译:音频游戏(AGS)是主要(或专门)实施听觉手段的电子游戏,以表达游戏的绘图,机械和内容。 AG玩家需要专注于感知声音,以便理解和玩游戏。 Edutainment领域的最新进展表明,AGS不仅可以作为娱乐系统实施,而且还可以作为有效的研究和教育的有效工具(但没有限制)到声学和健全的研究。 本文首先将讨论组织AG的声音内容的现有方法。 然后,它将提出一种为教育目的设计AG的方法。 最后,将证明将展示由两个与噪声问题问题相关的教育年龄的发展的案例研究,其中应用了所提出的方法。

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