首页> 外文会议>IEEE Games, Media, Entertainment Conference >Is more information better? Examining the effects of visual and cognitive fidelity on learning in a serious video game
【24h】

Is more information better? Examining the effects of visual and cognitive fidelity on learning in a serious video game

机译:更多信息更好吗? 检查视觉和认知保真度对严重视频游戏学习的影响

获取原文

摘要

Does visual fidelity and cognitive fidelity affect learning in a video game? In this paper we present data collected from 65 participants who played one of four different versions of a 3D video game, Heuri?stica, designed to train decision making. We analyzed learning using a 2 cognitive fidelity × 2 visual fidelity between subjects analysis of variance. Our findings indicated that there was an interaction between the two types of fidelity, and no main effects on learning. Participants' learning was best when their visual and cognitive fidelity matched and worse when the visual fidelity was low, but the cognitive fidelity was high. This is one of the first experiments to compare both types of fidelity in a single video game platform experimentally. Our findings suggest that for high level cognitive training such as in Heuri?stica, the fit between visual fidelity and the tasks matters. However, more research is needed with different types of video games and learning objectives.
机译:视觉保真和认知保真度是否在视频游戏中影响学习? 在本文中,我们呈现从65名参与者收集的数据,他们播放了四种不同版本的3D视频游戏,Heuri?STIC,旨在培训决策。 我们使用2个认知保真度×2在差异分析之间使用2个认知保真度×2视觉保真度进行了分析。 我们的研究结果表明,两种类型的保真度之间存在互动,没有对学习的主要影响。 当视觉保真度低时,当视觉和认知保真度匹配和更糟糕时,参与者的学习是最好的,但认知保真度很高。 这是第一个在实际的视频游戏平台中比较两种类型的保真度的实验之一。 我们的调查结果表明,对于高级认知培训,如海瑞?STIC,适应视觉保真度和任务之间的契约。 然而,需要更多类型的研究,不同类型的视频游戏和学习目标。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号