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Using domain specific language for large screen game interaction

机译:使用域特定语言进行大屏幕游戏交互

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High-resolution display provides the advantage to video games by making gaming experience more realistic. Wall-size display extends the viewing experience of playing game to the entire visible zone with the immersive display experience. In this paper, we propose a new Domain Specific Language for wall-size game interaction naming it SDGi. This new programming language translates tracking signal of a spatial pointer into pointing input that are native to game operating systems. Motion of the illuminated pointer is used to mirror conventional mouse input to such a Single Display Groupware, thus eliminating the need for any extra or expensive hardware or a new software toolkit. Furthermore, the grammar of this domain specific language can be customized to create user defined pointer motions in 3D space so that all common pointing input can be simulated from using a pointer-based interaction to wall-size display.
机译:高分辨率显示通过使游戏体验更加现实,为视频游戏提供了优势。 墙壁尺寸显示将游戏的观赏体验与沉浸式显示体验延伸到整个可见区域。 在本文中,我们提出了一种新的域特定语言,用于墙体大小的游戏交互命名它SDGI。 这种新的编程语言将空间指针的跟踪信号转换为指向游戏操作系统的指向输入。 照明指针的运动用于将传统的鼠标输入映射到这样的单个显示组件,从而无需任何额外或昂贵的硬件或新软件工具包。 此外,可以自定义该域特定语言的语法以在3D空间中创建用户定义的指针运动,以便可以使用基于指针的交互来模拟所有通用指向输入到壁尺寸显示。

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