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Real-time investigation of referential domains in unscripted conversation: a targeted language game approach

机译:实时调查无脚本对话中的参照域:目标语言游戏方法

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摘要

Two experiments examined the restriction of referential domains during unscripted conversation by analyzing the modification and on-line interpretation of referring expressions. Experiment 1 demonstrated that from the earliest moments of processing, addressees interpreted referring expressions with respect to referential domains constrained by the conversation. Analysis of eye movements during the conversation showed elimination of standard competition effects seen with scripted language. Results from Experiment 2 pinpointed two pragmatic factors responsible for restriction of the referential domains used by speakers to design referential expressions and demonstrated that the same factors predict whether addressees consider local competitors to be potential referents during on-line interpretation of the same expressions. These experiments demonstrate for the first time that on-line interpretation of referring expressions in conversation is facilitated by referential domains constrained by pragmatic factors which predict when addressees are likely to encounter temporary ambiguity in language processing.
机译:两项实验通过分析参考表达的修饰和在线解释,检查了在无脚本对话过程中参考域的限制。实验1证明,从处理的最早时刻起,收件人就被对话约束的参照域解释了参照表达。对话过程中对眼睛运动的分析表明,消除了用脚本语言看到的标准竞争效果。实验2的结果指出了两个务实的因素,这些因素导致说话人设计参考表达时所使用的参考域受到限制,并表明相同的因素可以预测收件人在在线解释相同表达时是否将本地竞争对手视为潜在的参考对象。这些实验首次证明,对话域中的参照表达的在线解释是受参照域的促进的,该参照域受到语用因素的约束,这些语域预测了收件人何时可能在语言处理中遇到暂时的歧义。

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