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Using domain specific language for large screen game interaction

机译:使用域特定语言进行大屏幕游戏交互

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High-resolution display provides the advantage to video games by making gaming experience more realistic. Wall-size display extends the viewing experience of playing game to the entire visible zone with the immersive display experience. In this paper, we propose a new Domain Specific Language for wall-size game interaction naming it SDGi. This new programming language translates tracking signal of a spatial pointer into pointing input that are native to game operating systems. Motion of the illuminated pointer is used to mirror conventional mouse input to such a Single Display Groupware, thus eliminating the need for any extra or expensive hardware or a new software toolkit. Furthermore, the grammar of this domain specific language can be customized to create user defined pointer motions in 3D space so that all common pointing input can be simulated from using a pointer-based interaction to wall-size display.
机译:高分辨率显示器通过使游戏体验更加逼真,为视频游戏提供了优势。身临其境的显示屏具有沉浸式的显示体验,将玩游戏的观看体验扩展到整个可见区域。在本文中,我们为命名为SDGi的墙面游戏互动提出了一种新的领域特定语言。这种新的编程语言将空间指针的跟踪信号转换为游戏操作系统固有的指针输入。照明指示器的运动用于将常规鼠标输入镜像到此类“单显示器组件”,从而消除了对任何额外或昂贵的硬件或新软件工具包的需求。此外,可以对该领域特定语言的语法进行自定义,以在3D空间中创建用户定义的指针运动,以便可以从使用基于指针的交互到墙大小显示来模拟所有公共指向输入。

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