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TOWARDS THE CREATION OF A CONCEPTUAL FRAMEWORK IN THE CONTEXT OF GAMERS4NATURE TOOLKIT TO GAME DESIGN

机译:在Gamers4nature工具包的背景下创建概念框架到游戏设计

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Encouraging learners to create their own games reveals learning outcomes beyond conventional learning and thinking. Aiming to encourage the active participation of youngsters in the creation of mobile games related with environmental conservation, a Toolkit to Game Design was developed in the context of the Gamers4Nature project. This paper describes a fundamental step in this process, the definition the Gamers4Nature Toolkit to Game Design conceptual framework. The framework emerged from a literature review on game concepts and game design and from discussions, in the format of individual interviews and focus groups sessions held with experts and designers/developers in the game field (N=14). The framework, which approaches game design as a dynamic system, evolving around narrative, goals and outcome, was adopted as the basis for the construction of the game construction cards set, one of the Toolkit's resources. The Toolkit can be considered as a dynamic and useful approach for the development of strategies designed to support game design activities.
机译:鼓励学习者创建自己的游戏揭示了超越传统学习和思考的学习结果。旨在鼓励年轻人积极参与年轻人在与环境保护相关的移动游戏中,在游戏玩具4nature项目的背景下制定了一个工具包到游戏设计。本文介绍了这一过程中的一个基本步骤,定义了Gamers4nature工具包到游戏设计概念框架。该框架从游戏概念和游戏设计和讨论的文献综述中出现,以各个访谈和焦点小组在游戏字段中的专家和设计师/开发人员举行的个人访谈和焦点小组的格式(n = 14)。将游戏设计作为动态系统的框架作为动态系统,通过叙述,目标和结果,作为制造游戏建筑卡片的基础,是工具包的资源之一。该工具包可被视为开发旨在支持游戏设计活动的策略的动态和有用的方法。

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