首页> 外文会议>International Conference on Intelligent Games and Simulation >FROM LEARNING MECHANICS TO TABLETOP MECHANISMS: MODDING STEAM BOARD GAME TO BE A SERIOUS GAME
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FROM LEARNING MECHANICS TO TABLETOP MECHANISMS: MODDING STEAM BOARD GAME TO BE A SERIOUS GAME

机译:从学习力学到桌面机制:修改蒸汽板游戏是一场严肃的比赛

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Board games are thriving in the post-digital era. Digitalization is present in almost all dimensions of contemporary life and it is expected to be even more prevalent in the future. However, a growing number of players are choosing to play analog games, mainly influenced by modern board games and hobby game designs. These games are different from mass-market games and show that analog platforms still have much to offer in terms of gaming innovation. These new designs have not yet been adequately studied by the serious game research field, and the filling of this research gap can provide new solutions for learning and simulation games of all types. This paper proposes a new framework, relating learning mechanics to the tabletop mechanisms (LM-TM) of the modern board game designs. The case study of the adapted version of Steam board game, tested during a lecture with MBA students, is explained as an example of the application of the LM-TM framework. This case study proved to be useful to unravel future development paths in this field of research.
机译:董事会游戏在数字时代蓬勃发展。数字化在当代生活的几乎所有维度中存在,预计将来会更为普遍。然而,越来越多的球员正在选择玩模拟游戏,主要受现代棋盘游戏和爱好游戏设计的影响。这些游戏与大众市场游戏不同,并表明模拟平台在游戏创新方面仍然有很多。严重的游戏研究领域尚未充分研究这些新设计,填充本研究缺口可以为各种类型的学习和仿真游戏提供新的解决方案。本文提出了一种新的框架,将学习力学与现代董事会游戏设计的桌面机制(LM-TM)相关联。在与MBA学生讲座期间测试的蒸汽板游戏改编版的案例研究是解释为LM-TM框架的应用的示例。这种情况研究证明,在这一研究领域解开了未来的未来发展路径。

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