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An Empirical Study of User Story Quality and Its Impact on Open Source Project Performance

机译:用户故事质量的实证研究及其对开源项目性能的影响

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When software development teams apply Agile Software Development practices, they commonly express their requirements as User Stories. We aim to study the quality of User Stories and its evolution over time. Firstly, we develop a method to automatically monitor the quality of User Stories. Secondly, we investigate the relationship between User Story quality and project performance measures such as the number of reported bugs and the occurrence of rework and delays. We measure User Story quality with the help of a recently published quality framework and tool, Automatic Quality User Story Artisan (AQUSA). For our empirical work, we use six agile open source software projects. We apply time series analysis and use the Windowed Time Lagged Cross Correlation (WTLCC) method. Our results indicate that automatic User Story quality monitoring is feasible and may result in various distinct dynamic evolution patterns. In addition, we found the following relationship patterns between User Story quality and the software development aspects. A decrease/increase in User Story quality scores is associated with (ⅰ) a decrease/increase of the number of bugs after 1-13 weeks in short-medium projects, and 12 weeks in longer ones, (ⅱ) an increase in rework frequency after 18-28, 8-15, and 1-3 weeks for long, medium, and short projects, respectively, and (ⅲ) an increase in delayed issues after 7-20, 8-11, and 1-3 weeks for long, medium, and short duration projects.
机译:当软件开发团队应用Agile软件开发实践时,它们通常将其要求表达为用户故事。我们的目的是研究用户故事的质量及其随着时间的推移。首先,我们开发一种自动监视用户故事质量的方法。其次,我们调查用户故事质量与项目性能措施之间的关系,例如报告的错误数量和返工和延迟发生的发生。我们在最近发表的质量框架和工具的帮助下衡量用户故事质量,自动质量用户故事Artisan(AQUSA)。对于我们的经验工作,我们使用六个敏捷开源软件项目。我们应用时间序列分析,并使用窗口时间滞后的互相关(WTLCC)方法。我们的结果表明,自动用户故事质量监测是可行的,可能导致各种不同的动态演进模式。此外,我们在用户故事质量和软件开发方面找到了以下关系模式。用户故事质量评分的减少/增加与(Ⅰ)在短介质项目中1-13周后的错误数量下降/增加,而较长的12周,(Ⅱ)返工频率的增加在18-28,8-15和1-3周后,长期,媒体和短程,(Ⅲ)在7-20,8-11和长期1-3周后增加延迟问题,中等和短期项目。

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