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A Procedurally Generated World for a Zombie Survival Game

机译:一个程序生成的世界,为僵尸生存游戏

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We present a method for procedurally creating game worlds, in our case levels for playing zombie survival games. The aim is to randomly create new levels that present new challenges to players, are fun, and "work" as game levels, i.e. look like levels that have been hand crafted. We create the topology, paths to follow, random houses, and hordes of zombies to fight against. Players have to reach an end of the level, fight against zombies, and reach the final objective. The paper describes our approach, and presents an overall evaluation of players of the game.
机译:我们提出了一种手术创建游戏世界的方法,在我们的案例水平中,在玩僵尸生存游戏。 目的是随机创造新的水平,对玩家带来新的挑战,很有趣,以及“工作”作为游戏水平,即看起来像是手工制作的水平。 我们创建了拓扑,跟踪,随机房子和僵尸的部落来打击。 玩家必须达到水平的结束,对抗僵尸,并达到最终目标。 本文介绍了我们的方法,并提出了对游戏玩家的整体评估。

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