As a collective, Mankind has always had a strong desire to obtain entertainment and create stories. From the beginning of our days to the point of technological advance of our era, leisure has adapted and grown to take advantage of the potential of whichever media was available. This is what made video games possible, and with their conception, Interactive Narrative, which allows us to take a role previously never experienced story telling, as spectators were never able to fully become a part of the lore of the story. Although this is a significant difference with traditional media, as soon as we allow our computer systems to be the conductor of our stories, to narrate them and modify them as we play, why can't we let them take care of making the story as well? In the course of this project we will explore the foundations of story generation and research how we could define creativity to a computer system. We will also consider what previous solutions have been implemented in the past and we will make a small, humble proposal of our own to attempt to answer one of the most complicated questions of this field: Can computer systems be creative?
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