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Data Mining in Adversarial Search-Players Movement Prediction in Connect 4 Games

机译:在Connect 4游戏中的对抗搜索玩家运动预测的数据挖掘

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Knowledge Discovery in Databases (KDD) is a major innovation in knowledge extraction This knowledge can be extracted to recognize patterns or behaviors. Board games playing patterns are a concise experiment on testing data mining methods in order to find such patterns and behaviors. In this work a Connect-4 game is simulated with several distinct players with different characteristics. Most of these distinct players have intelligent game playing abilities, whereas others are simpler and play by very simple rules. The work uses three different datamining algorithms in order to classify the players and their moves. Analyzing the results achieved we can conclude that General Linear Model leads to better results in terms of accuracy, class precision and class recall
机译:在数据库中的知识发现(KDD)是知识提取的重大创新,可以提取这些知识来识别模式或行为。棋盘游戏模式是关于测试数据挖掘方法的简明实验,以寻找此类模式和行为。在这项工作中,使用具有不同特性的多个不同的球员模拟连接-4游戏。大多数这些独特的球员都有智能游戏的竞争能力,而其他玩家则通过非常简单的规则更简单和发挥。该工作使用三个不同的DataMining算法,以便对玩家及其移动进行分类。分析结果可以得出结论,一般线性模型在准确性,课程精度和课堂召回方面会更好地导致更好的结果

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