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Tile Buffer Design for Linear-U Data Layout in Embedded GPU

机译:嵌入式GPU中线性-U数据布局的瓷砖缓冲器设计

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Aiming at solving the problem that cache frequent conflict misses in linear layout write back of embedded GPU tile buffer caused by the large address spans, a tile buffer supporting multi-level U-layout is designd, which makes the address continuous when the pixel data is written back where the image resolution is square, reduces the cache conflict misses and improves the cache hit rate. Based on the multi-level U-shaped layout tile buffer, a linear-U-shaped tile buffer supporting rectangular images is proposed, which improves the practicability of the design. Compared with linear layout and multi-level U-shaped layout, the linear-U-shaped tile buffer reduces the circuit area without reducing the cache hit rate. The experimental results show that when configuring tile buffers of different sizes, the multi-level U-shaped layout and the linear-U-shaped layout increase the hit rate by 6.3%-18.5% compared to the linear-layout tile buffer. Compared linear layout and multi-level U-shaped layout, the area of the linear-U-shaped layout circuit is reduced by 15.3% without reducing the cache hit rate.
机译:旨在解决缓存频繁冲突在线性布局中错过的问题,写回由大地址跨度引起的嵌入式GPU瓦片缓冲区,支持支持多级U形布局的瓦片缓冲区是设计D,这使得当像素数据是连续的地址写回图像分辨率为广场的位置,减少了缓存冲突未命中并提高缓存命中率。基于多级U形布局瓦片缓冲器,提出了一种支持矩形图像的线性 - U形瓦片缓冲器,这提高了设计的实用性。与线性布局和多级U形布局相比,线性 - U形瓦片缓冲器减少了电路区域而不降低高速缓存命中率。实验结果表明,当配置不同尺寸的瓷砖缓冲器时,与线性布局瓦片缓冲液相比,多级U形布局和线性 - U形布局增加了6.3%-18.5%的命中率。比较线性布局和多级U形布局,线性 - U形布局电路的面积减小15.3%而不降低高速缓存命中率。

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