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Tile Buffer Design for Linear-U Data Layout in Embedded GPU

机译:嵌入式GPU中用于线性U数据布局的图块缓冲区设计

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Aiming at solving the problem that cache frequent conflict misses in linear layout write back of embedded GPU tile buffer caused by the large address spans, a tile buffer supporting multi-level U-layout is designd, which makes the address continuous when the pixel data is written back where the image resolution is square, reduces the cache conflict misses and improves the cache hit rate. Based on the multi-level U-shaped layout tile buffer, a linear-U-shaped tile buffer supporting rectangular images is proposed, which improves the practicability of the design. Compared with linear layout and multi-level U-shaped layout, the linear-U-shaped tile buffer reduces the circuit area without reducing the cache hit rate. The experimental results show that when configuring tile buffers of different sizes, the multi-level U-shaped layout and the linear-U-shaped layout increase the hit rate by 6.3%-18.5% compared to the linear-layout tile buffer. Compared linear layout and multi-level U-shaped layout, the area of the linear-U-shaped layout circuit is reduced by 15.3% without reducing the cache hit rate.
机译:为了解决大地址跨度导致嵌入式GPU瓦片缓冲区线性布局写回缓存频繁冲突遗漏的问题,设计了一种支持多级U布局的瓦片缓冲区,当像素数据为回写图像分辨率为方形的位置,可减少缓存冲突遗漏并提高缓存命中率。基于多级U形布局图块缓冲区,提出了一种支持矩形图像的线性U形图块缓冲区,提高了设计的实用性。与线性布局和多级U形布局相比,线性U形图块缓冲区在不降低缓存命中率的情况下减少了电路面积。实验结果表明,在配置不同大小的图块缓冲区时,与线性布局图块缓冲区相比,多层U形布局和线性U形布局将命中率提高了6.3%-18.5%。与线性布局和多级U形布局相比,线性U形布局电路的面积减少了15.3%,而不会降低缓存命中率。

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