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Design and Application of Handheld Handle Interaction Based on Unity 3D

机译:基于UNITY 3D的手持手柄交互的设计与应用

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With the development of virtual reality technology, various kinds of virtual interactive devices appear continuously. The currently widely used handheld handle device uses an infrared tracking device to monitor the handheld handle and convert it into position and rotation information through fast and accurate conversion methods, which allows the users to directly access the 6DoF information of the handheld handle device. This paper will design the interaction of HTC VIVE, CAVE, zSpace and other handheld handle devices on the basis of Unity 3D. First of all, obtain the position and rotation information of each handheld handle virtual interactive device, and enhance the interaction experience of the handheld handle by adding ray collision detection, hierarchical detection and label detection, so that the user can quickly and accurately interact in the virtual space.
机译:随着虚拟现实技术的发展,各种虚拟交互式设备持续出现。目前广泛使用的手持手柄设备使用红外跟踪设备来通过快速准确的转换方法监控手持式手柄并将其转换为位置和旋转信息,这允许用户直接访问手持手柄设备的6DOF信息。本文将根据Unity 3D设计HTC Vive,Cave,Zspace和其他手持手柄设备的交互。首先,通过添加射线碰撞检测,分层检测和标签检测,获得每个手持手柄虚拟交互设备的位置和旋转信息,并通过添加光线碰撞检测,分层检测和标签检测来增强手持手柄的交互体验,使得用户可以快速准确地交互虚拟空间。

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