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3D IMMERSIVE ENVIRONMENTS IN HIGHER EDUCATION B-LEARNING IMPLEMENTATIONS. PRELIMINARY RESULTS

机译:高等教育B学习实现中的3D沉浸式环境。初步结果

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The emergence of a fourth dimension (time) and the development of photorealism, by including materials, textures, lights and special effects, allow the configuration of more and more realistic 3D virtual worlds. These are true 3D immersive spaces where the user can interact with virtual objects and other users. These emergent technologies are being applied, we believe in a definitive way, for improving the teaching-learning process in b-Learning environments. The preliminary results of our teaching innovation group are presented in this paper, briefly consisting of creating a WWW 3D virtual meeting point between students and teachers by using the semi open source WWW platform called "Second Life", The first stage of experimentation has proved the potential of 3D immersive environments to develop a formative offer wherein the universities can provide an alternative to the traditional face-to-face learning regarding the presential component. In this sense it is boosted a distance learning approach but mainly using almost a presential method where the meeting point turns out to be a virtual classroom rather than a physical one.
机译:通过包括材料,纹理,灯光和特效,允许配置越来越逼真的3D虚拟世界的第四维度(时间)和光电膜的发展。这些是真正的3D沉浸式空间,用户可以与虚拟对象和其他用户交互。这些紧急技术正在应用,我们以一种明确的方式相信,以改善B学习环境中的教学过程。我们的教学创新集团的初步结果在本文中介绍,简要介绍了通过使用名为“第二寿命”的半开源WWW平台,在学生和教师之间创建一个www 3d虚拟会议点,这已经证明了第一阶段3D沉浸式环境的潜力开发形成形成性优惠,其中大学可以提供关于本组件的传统面对面学习的替代方案。从这个意义上讲,它被提升了远程学习方法,而是主要使用几乎使用的演示方法,其中会面点成为虚拟教室而不是物理的方法。

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