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Evidence-based development and first usability testing of a social serious game based multi-modal system for early screening for atypical socio-cognitive development

机译:基于证据的发展与基于社会严重游戏的多模态系统的第一可用性测试,用于非典型社会认知发展的早期筛选

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At current, screening for, and diagnosis of, autism spectrum disorders (ASD) are based on purely behavioral data; established screening tools rely on human observation and ratings of relevant behaviors. The research and development project in the focus of this paper is aimed at designing, creating and evaluating a social serious game based multi-modal, interactive software system for screening for high functioning cases of ASD at kindergarten age. The aims of this paper are (1) to summarize the evidence-based design process and (2) to present results from the first usability test of the system. Game topic, candidate responses, and candidate game contents were identified via an iterative literature review. On this basis, the 1st partial prototype of the fully playable game has been created, with complete data recording functionality but without the decision making component. A first usability test was carried out on this prototype (n=13). Overall results were unambiguously promising. Although sporadic difficulties in, and slightly negative attitudes towards, using the game occasionally arose, these were confined to non-target-group children only. The next steps of development include (1) completing the game design; (2) carrying out first large-n field test; (3) creating the first prototype of the decision making component.
机译:在目前,筛选和诊断,自闭症谱系障碍(ASD)基于纯粹的行为数据;建立了筛选工具依赖于人类观察和相关行为的评级。本文重点的研究和开发项目旨在设计,创造和评估基于社会严重的互动,互动软件系统,用于侦查幼儿园年龄的高效案例。本文的目的是(1)总结了基于证据的设计过程和(2)到系统的第一个可用性测试的结果。通过迭代文献综述识别游戏主题,候选答复和候选游戏内容。在此基础上,已经创建了完全可玩游戏的第一个部分原型,具有完整的数据记录功能,但没有决策组件。在该原型(n = 13)上进行了第一种可用性测试。整体结果明确前景。虽然偶发偶然的偶然和略微消极的态度,但偶尔会出现游戏,这些只是仅限于非目标组儿童。下一个开发步骤包括(1)完成游戏设计; (2)进行第一个大型现场测试; (3)创建决策组件的第一个原型。

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