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Learn to wipe: A case study of structural bootstrapping from sensorimotor experience

机译:学会擦拭:来自传感器体验的结构自动启动的案例研究

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In this paper, we address the question of generative knowledge construction from sensorimotor experience, which is acquired by exploration. We show how actions and their effects on objects, together with perceptual representations of the objects, are used to build generative models which then can be used in internal simulation to predict the outcome of actions. Specifically, the paper presents an experiential cycle for learning association between object properties (softness and height) and action parameters for the wiping task and building generative models from sensorimotor experience resulting from wiping experiments. Object and action are linked to the observed effect to generate training data for learning a non-parametric continuous model using Support Vector Regression. In subsequent iterations, this model is grounded and used to make predictions on the expected effects for novel objects which can be used to constrain the parameter exploration. The cycle and skills have been implemented on the humanoid platform ARMAR-IIIb. Experiments with set of wiping objects differing in softness and height demonstrate efficient learning and adaptation behavior of action of wiping.
机译:在本文中,我们解决了来自Sensorimotor体验的生成知识建设问题,该建设是通过探索获得的。我们展示了如何以及对象的对象的影响以及对象的感知表示,用于构建生成模型,然后可以用于内部仿真以预测动作的结果。具体地,本文介绍了用于从擦拭实验产生的擦拭任务的对象属性(柔软度和高度)和动作参数之间学习协会的经验周期,以及从擦拭实验产生的传感器经验。对象和动作与观察到的效果相关联,以生成用于使用支持向量回归学习非参数连续模型的训练数据。在随后的迭代中,该模型接地并用于对可以用于限制参数探索的新型对象的预期效果进行预测。循环和技能已经在人形平台armar-iiib上实施。用柔软和高度不同的擦拭物体的实验表明了擦拭作用的有效学习和适应行为。

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