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Replay-based strategy prediction and build order adaptation for StarCraft AI bots

机译:基于重播的策略预测和建立术语AI机器人的建立订单适应

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StarCraft is a real-time strategy (RTS) game and the choice of strategy has big impact on the final results of the game. For human players, the most important thing in the game is to select the strategy in the early stage of the game. Also, it is important to recognize the opponent's strategy as quickly as possible. Because of the “fog-of-war” in the game, the player should send a scouting unit to opponent's hidden territory and the player predicts the types of strategy from the partially observed information. Usually, expert players are familiar with the relationships between two build orders and they can change the current build order if his choice is not strong to the opponent's strategy. However, players in AI competitions show quite different behaviors compared to the human leagues. For example, they usually have a pre-selected build order and rarely change their order during the game. In fact, the computer players have little interest in recognizing opponent's strategy and scouting units are used in a limited manner. The reason is that the implementation of scouting behavior and the change of build order from the scouting vision is not a trivial problem. In this paper, we propose to use replays to predict the strategy of players and make decision on the change of build orders. Experimental results on the public replay files show that the proposed method predicts opponent's strategy accurately and increases the chance of winning in the game.
机译:星际争霸是一个实时战略(RTS)游戏,策略的选择对游戏的最终结果产生了重大影响。对于人类球员来说,游戏中最重要的事情是在比赛的早期阶段选择策略。此外,重要的是尽可能快地识别对手的策略。由于游戏中的“战争迷雾”,玩家应该向对手的隐藏区域发送侦察单位,并且玩家从部分观察到的信息中预测策略的类型。通常,专家参与者熟悉两个构建订单之间的关系,如果他的选择对对手的策略不强,则可以改变当前的构建顺序。然而,与人类联盟相比,AI比赛中的球员表现出相当不同的行为。例如,它们通常具有预先选择的构建顺序,并且很少在游戏期间更改其订单。事实上,计算机玩家对认识对手的策略和侦察单位几乎没有兴趣以有限的方式使用。原因是实施侦察行为的实施和从侦察愿景的构建顺序的变化不是一个微不足道的问题。在本文中,我们建议使用重放来预测玩家的策略,并对建筑订单的变更作出决定。公共重播文件的实验结果表明,该方法准确预测对手的策略,并增加了比赛中获胜的机会。

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