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A computationally efficient algorithm for state-to-state quadrocopter trajectory generation and feasibility verification

机译:一种用于状态到状态Quadopopter轨迹生成和可行性验证的计算高效算法

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An algorithm is proposed allowing for the rapid generation and evaluation of quadrocopter state interception trajectories. These trajectories are from arbitrary initial states to final states defined by the vehicle position, velocity and acceleration with a specified end of time. Sufficient criteria are then derived allowing trajectories to be tested for feasibility with respect to thrust and body rates. It is also shown that the range of a linear combination of the vehicle state can be solved for in closed form, useful e.g. for testing that the position remains within a box. The algorithm is applied by revisiting the problem of finding a trajectory to hit a ball towards a target with a racket attached to a quadrocopter. The trajectory generator is used in a model predictive control like strategy, where thousands of trajectories are generated and evaluated at every controller update step, with the first input of the optimal trajectory being sent to the vehicle. It is shown that the method can generate and evaluate on the order of one million trajectories per second on a standard laptop computer.
机译:提出了一种算法,允许快速生成和评估二碳通状态拦截轨迹。这些轨迹属于任意初始状态,到由车辆位置,速度和加速度定义的最终状态,具有指定的时间结束。然后衍生足够的标准,允许测试轨迹相对于推力和体率的可行性。还表明,车辆状态的线性组合的范围可以以封闭形式解决,有用的例如。用于测试该位置仍然在框内。通过重新探测找到轨迹的问题来应用算法,以用附着到二向电压器的球拍朝向目标朝向目标。轨迹发生器用于策略的模型预测控制中,其中在每个控制器更新步骤中生成和评估数千个轨迹,其中最佳轨迹被发送到车辆。结果表明,该方法可以在标准的笔记本电脑上每秒100百万轨迹的顺序产生和评估。

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