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Limiting CPU Power Consumption for Efficient Computation of 3D Workloads

机译:限制CPU功耗,以实现3D工作负载的有效计算

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Rendering 3D workloads using the least power possible is an increasingly important quality of computing platforms. Current platforms do not achieve this goal because they power the Central Processing Units (CPUs) at frequencies above the minimum required for these workloads to operate without performance loss. Higher than necessary frequencies yield greater than necessary power consumption. This paper describes a method for limiting CPU frequency while running 3D workloads to reduce power consumption with minimal performance loss. Using this method on an Intel? 3~(rd) generation Core~(?) processor reduces CPU power consumption by an average of 9% with no significant performance impact.
机译:使用最少的功率渲染3D工作负载是越来越重要的计算平台质量。目前的平台未实现这一目标,因为它们在频率下为中央处理单元(CPU)为这些工作负载而无需性能损耗的最小操作。高于必要的频率率大于必要的功耗。本文介绍了一种用于在运行3D工作负载的同时限制CPU频率以降低功耗,以降低具有最小性能损耗的功耗。在英特尔上使用此方法? 3〜(RD)生成核心〜(?)处理器将CPU功耗降低了平均9%,没有显着的性能影响。

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