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Limiting CPU power consumption for efficient computation of 3D workloads

机译:限制CPU功耗以高效地计算3D工作负载

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Rendering 3D workloads using the least power possible is an increasingly important quality of computing platforms. Current platforms do not achieve this goal because they power the Central Processing Units (CPUs) at frequencies above the minimum required for these workloads to operate without performance loss. Higher than necessary frequencies yield greater than necessary power consumption. This paper describes a method for limiting CPU frequency while running 3D workloads to reduce power consumption with minimal performance loss. Using this method on an Intel® 3rd generation Core™ processor reduces CPU power consumption by an average of 9% with no significant performance impact.
机译:使用尽可能少的功能渲染3D工作负载是计算平台质量的日益重要。当前平台无法实现此目标,因为它们以高于这些工作负载运行所需的最低频率的频率为中央处理单元(CPU)供电,而不会降低性能。高于必要的频率会产生大于必要的功耗。本文介绍了一种在运行3D工作负载时限制CPU频率的方法,以减少功耗并降低性能损失。在Intel®3 rd 一代Core™处理器上使用此方法可将CPU功耗平均降低9%,而不会显着影响性能。

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