Knowledge acquisition is an important aspect in simulation game. Players can acquire domain knowledge such as marketing, accounting, logistics and production from both game play and especially debriefing. How to make debriefing more effective and efficient is a problem. Since recently most simulation games have computerized and widely utilized online, ICT supported method can be applied for comprehensive debriefing. In previous research, we proposed surrogate decision maker (SDM) method, which is a computer based numerical simulation with intelligent agent and human generated gaming data. In this paper, we focus on players' domain knowledge acquisition in computer supported simulation game with SDM method. First, we briefly introduce the SDM method for domain knowledge acquisition in business game. Next, we illustrate how this method can be used in business games with the Bakery Game, which is a typical business game in Yokohama Business Game platform. After discussion of the effectiveness of the SDM method, we present an experiment design for the quantitative and qualitative evaluation of the method in domain knowledge acquisition.
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