首页> 外文会议>システム·情報部門学術講演会 >Prediction Model for Movie Production: A Combination Approach of Mathematics and Game
【24h】

Prediction Model for Movie Production: A Combination Approach of Mathematics and Game

机译:电影制作预测模型:数学与游戏的组合方法

获取原文

摘要

Several movies still cause a huge loss to the studio every year which is suspiciously caused by underlying factors and poor decisions. Movie production has always been a challenge due to its unique aspects. Movies itself are artistic, diverse-in-style and short-lived products. Decisions made during production are difficult to revert without consequences and later will possibly affect quality and marketability of the movie. Movie's quality is perceived by the audience, based on their preference. Neither objective quality measurement for movie nor the ab-solute best movie exists. On the other hand, being high quality does not guarantee that the movie will excel financially. To generate better revenue, the movie must have some aspects to attract the audience. This study aims to understand financial impacts of involved factors and support decision making of movie production in order to improve marketability of the movie. In this case, movie production is considered as a process that needs support continuously from the start until the end. Proposed prediction model is a combination of two approaches, mathematical approach and game approach which deal with objective and subjective factors respectively. Mathematical approach uses regression analysis with more factors continuously added into the model as the production progresses. In game approach, players have to maximize the revenue by investing in movie projects with limited budget and information available. After the game, players do a survey, asking about their choices. Using data from players' choices and survey, consensus can be created and determined the feasibility of movie projects in addition to mathematical approach.
机译:每年仍然对工作室造成巨大损失,每年都是由潜在因素和差的决定造成的。由于其独特的方面,电影制作一直是挑战。电影本身是艺术,多样化的和短期产品。在生产过程中制造的决定很难在没有后果的情况下恢复,后来可能影响电影的质量和销售性。根据他们的偏好,观众的素质是由观众感染的。既不存在电影和AB溶质最佳电影的客观质量测量。另一方面,高品质并不能保证电影将在经济上擅长。为了产生更好的收入,电影必须有一些方面吸引观众。本研究旨在了解涉及因素和支持电影制作的财务影响,以提高电影的可销售性。在这种情况下,电影制作被认为是从一开始就不断支持的过程,直到最后。提出的预测模型是分别处理目标和主观因素的两种方法,数学方法和游戏方法的组合。数学方法使用回归分析随着生产进展而持续添加到模型中的更多因素。在游戏方法中,玩家必须通过投资有限预算和信息的电影项目来最大化收入。比赛结束后,玩家进行调查,询问他们的选择。使用来自玩家的选择和调查的数据,除了数学方法之外,还可以创建并确定电影项目的可行性。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号