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A Scalable Hierarchical Architecture for Large Scale Multi-User Virtual Environments

机译:用于大型多用户虚拟环境的可扩展分层体系结构

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In this paper, we introduce a communication infrastructure based on using a hierarchical client-server model for facing the problem of Large Scale Collaborative Virtual Environments. Basically, we use a hierarchy of servers and, when the capacity of a server is reached, a new server is created as a son of the first one. The load is then distributed among the servers. We discuss and present the aspects of the proposed model and we also present efficient manners of solving problems inherent to client-server model. We specifically discuss techniques for grouping users, the allocation of users among servers, and definition of mixing and filtering operations. This paper also addressed the "shot in the crowd" problem, with a poposal of a solution.
机译:在本文中,我们基于使用分层客户服务器模型来引入通信基础架构,以面对大规模协作虚拟环境的问题。基本上,我们使用服务器的层次结构,并且当到达服务器的容量时,将创建一个新服务器作为第一个的儿子。然后将负载分布在服务器之间。我们讨论并展示所提出的模型的各个方面,我们还提供了解决客户端 - 服务器模型固有的问题的有效方式。我们专门讨论用于分组用户的技术,服务器之间的用户分配,以及混合和过滤操作的定义。本文还解决了“人群中的拍摄”问题,具有解决方案的领域。

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