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Teaching Study of Engineering Graphics for Expressions of Innovative Design

机译:创新设计表达式工程图形教学研究

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Graphics are used early to express design ideas. Early engineers were often painters, and their drawings pursued vivid images. However, such a drawing method requires a lot of time and effort, and this graphics technique is difficult to grasp by ordinary engineers. Until the "Descriptive Geometry" by Monge came out, the method of expressing the spatial object by orthogonal projection on the plane was adopted by the majority of engineers. With the development of computer technology, engineering graphics now have more expression approaches and can more effectively express innovative design ideas. The engineering graphics course should develop students' capabilities of spatial imagination, machine expression, drawing software application, and preliminary innovative design. The cultivation of the first three abilities is relatively easy to achieve since these are the traditional teaching goal of the engineering graphics course, but the cultivation of innovative design ability is relatively difficult. This paper investigates the development of graphics technologies, classifies the graphics technologies according to the information dimensions, and studies the effect of different graphic technologies on the expression of innovative design. From the perspective of student learning, three transitions of the learning method to become an excellent engineer are required to achieve: from passive learning to active learning, from subject learning to project learning, from definitive learning to tentative learning. The teaching practice shows that, the innovative design based on graphic technology is an effective way to realize the transitions of the learning method, and the graphics technology has significantly cultivated students' innovative design ability.
机译:图形早期用于表达设计理念。早期的工程师通常是画家,他们的图纸追求生动的形象。然而,这种绘图方法需要大量的时间和精力,并且这种图形技术难以掌握普通工程师。直到Monge出来的“描述性几何”,通过大多数工程师采用了通过平面正交投影表达空间物体的方法。随着计算机技术的发展,工程图形现在具有更多的表达方法,可以更有效地表达创新的设计理念。工程图形课程应培养学生的空间想象力,机器表达,绘图软件应用和初步创新设计的能力。由于这些是工程图形课程的传统教学目标,因此培养了前三个能力相对容易实现,但培养了创新的设计能力的培养比较困难。本文调查了图形技术的开发,根据信息维度对图形技术进行分类,研究不同图形技术对创新设计表达的影响。从学生学习的角度来看,需要实现一名优秀工程师的三次过渡,以实现:从被动学习到主动学习,从主题学习到项目学习,从明确的学习到初步学习。教学实践表明,基于图形技术的创新设计是实现学习方法过渡的有效方法,图形技术显着培养了学生的创新设计能力。

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