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Interaction methods for light field displays by means of a theater model environment

机译:通过剧院模型环境显示光场的交互方法

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At, the time of this paper, the advances in light field technology already offer 3D displays that immerse the users without the need for additional viewing devices. Despite the numerous advantages and attractive capabilities of such glasses-free 3D displays, their user interface methods are quite complicated and they are currently underwhelming when compared to conventional 2D displays, due to the fact that visual feedback can only be rendered sharply on the emission surface of light field displays. The sharp rendering of user interfaces is a necessity, as blur may hinder their fundamental functions. When it comes to 2D displays, many user interaction techniques and interfaces have been devised. Rendering a user interface on a 2D display could be done in various ways, such as rendering overlays on top of the rendered scene, or by using billboards. These are extensively used in modern video games. User interaction methods have proven their importance and added efficiency to virtual environments throughout the years. Due to their overall value and usefulness, interaction techniques develop immediately as new types of displays arise. With the recent advancements in visualization technologies, user interfaces have been redesigned for use in AR, VR and MR visualization. This includes on-screen augmentation, which enables interaction with visual content on the screen. Although light field displays contain immense potentials, only basic user interfaces have been devised thus far, including FOX (Focus Sliding surface), which grants users the option to scale and to rotate 3D objects. In this paper, we visualize the theater model on real light field displays and we test the different interactions by means of a monitor room. The theatre model is analogous to real-life theatres, where viewers may observe the theatrical presentation on the stage from various angles. The motivation to choose the theater model was the fact that light field visualization similarly allows multiple simultaneous viewers within its field of view, in which the content can be observed in an angle-dependent manner. Moreover, from the users' perspective, the theater model is thus familiar and it provides high-quality visual feedback. Furthermore, theater stages encompass a lot of interactions, including rigging and flying systems, pulleys, rotating stages, lights, curtains etc. In order to test the different interaction methods on light field displays, a theater model depicting the virtual environment was implemented. Methods for rendering the monitor room and the results of the interactions are discussed in the paper, illustrated by images of the actual visualization on light field displays. It is shown that producing plausible results with no noticeable visual artifacts is challenging, yet possible. The scientific contributions of the paper also highlight the various novel user interfaces for future light field systems and services.
机译:在本文的时间,光场技术的进步已经提供3D显示器,无需额外的观看设备即可将用户浸入用户。尽管存在许多不良的3D显示器的优缺点,但它们的用户界面方法非常复杂,并且与传统的2D显示器相比,它们目前在常规2D显示器上时,由于视觉反馈只能在发射表面急剧渲染的事实光场显示。用户界面的急剧渲染是必要的,因为模糊可能阻碍其基本功能。在2D显示屏上,已经设计了许多用户交互技术和接口。在2D显示屏上渲染用户界面可以以各种方式完成,例如渲染覆盖在渲染场景的顶部,或使用广告牌。这些广泛用于现代视频游戏。用户交互方法已经证明了它们的重要性,并在多年内向虚拟环境添加了效率。由于它们的总价值和有用性,互动技术立即发展,因为出现新类型的显示器。随着最近可视化技术的进步,用户界面已被重新设计,以便在AR,VR和MR可视化中使用。这包括屏幕增强,这使得能够与屏幕上的可视内容进行交互。虽然光场显示占潜在的潜力,但是迄今为止仅设计了基本的用户界面,包括狐狸(焦点滑动表面),这授予用户缩放和旋转3D对象的选项。在本文中,我们在真正的光场上显示剧院模型,我们通过监视室测试不同的相互作用。剧院模型类似于现实般的剧院,观众可以从各种角度观察到舞台上的戏剧演示。选择剧院模型的动机是光场可视化类似地允许在其视野中的多个同时观看者,其中可以以角度依赖的方式观察内容。此外,从用户的角度来看,剧院模型因此熟悉,提供高质量的视觉反馈。此外,剧院阶段包括大量的相互作用,包括索具和飞行系统,滑轮,旋转阶段,灯,窗帘等。为了测试光场显示的不同交互方法,实现了描绘虚拟环境的剧院模型。用于渲染监视室的方法和相互作用的结果,通过光场显示的实际可视化的图像说明。结果表明,没有明显的视觉伪像产生合理的结果是具有挑战性的。本文的科学贡献还突出了未来光场系统和服务的各种新颖用户界面。

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