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Occlusion-robust sensing method by using the light-field of a 3D display system toward interaction with a 3D image

机译:通过使用3D显示系统的光场与3D图像交互的遮挡 - 鲁棒感测方法

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摘要

The recent developments in 3D display technology are remarkable. Owing to such developments, the importance of methods for interacting with 3D images has been increasing. In particular, the ability to perform input operations by directly touching displayed images is important. Therefore, a sensing method is required for recognizing the 3D positions of fingers and determining whether the fingers are touching the 3D image displayed. Conventionally, such a sensing method generally involves position sensing of fingers through image-based active sensing. However, this does not solve the following two problems: (1) the problem of positional registration, that is, the accurate matching between the displayed image and input location, and (2) the problem of occlusion robustness, that is, the achievement of successful sensing even with the presence of an occluding object between the sensor and hands to allow free movement of the hands. Our proposed method solves these problems through the following two ideas. First, we used a method called aerial imaging by retroreflection, which focuses light rays from a wider range than other 3D display systems. Second, for capturing the reflected light as well as projecting to the sensing target in active sensing, we used the light-field formed by the 3D display system. We also propose a method for obtaining rotation information, considering that the light-field formed by the reflected light changes based on the angle of the sensing target. Simulations and experiments were performed to evaluate the proposed system, and the system setup was optimized through simulations. In the first two experiments conducted on position and rotation sensing, we evaluated the sensing errors due to occlusion and found them to be less than 1.74 mm and less than 15.4 deg, respectively. In the third experiment, we constructed an interaction system with 3D images by using the proposed method and evaluated this system. (C) 2019 Optical Society of America
机译:最近3D显示技术的发展是显着的。由于这种发展,与3D图像交互方法的重要性一直在增加。特别地,通过直接触摸显示的图像执行输入操作的能力是重要的。因此,需要一种感测方法来识别手指的3D位置并确定指状物是否正在触摸显示的3D图像。传统上,这种传感方法通常涉及通过基于图像的主动感测的手指的位置感测。但是,这并未解决以下两个问题:(1)位置登记的问题,即显示的图像和输入位置之间的准确匹配,以及(2)遮挡鲁棒性的问题,即实现即使在传感器和手之间存在遮挡物体,也能成功地感测,以允许手动自由移动。我们提出的方法通过以下两种想法解决了这些问题。首先,我们使用了一种通过逆向反射的方法,该方法通过比其他3D显示系统从更宽的范围聚焦光线。其次,为了捕获反射的光以及在主动感测中突出到感测目标,我们使用由3D显示系统形成的光场。我们还提出了一种用于获得旋转信息的方法,考虑到由反射光形成的光场基于感测目标的角度而改变。进行仿真和实验以评估所提出的系统,通过模拟优化系统设置。在对位置和旋转感测进行的前两个实验中,我们评估了由于闭塞而导致的传感误差,并发现它们分别小于1.74毫米且小于15.4°。在第三个实验中,我们通过使用所提出的方法构建具有3D图像的交互系统,并评估该系统。 (c)2019年光学学会

著录项

  • 来源
    《Applied optics》 |2019年第5期|共19页
  • 作者单位

    Univ Tokyo Bunkyo Ku 7-3-1 Hongo Tokyo 1138656 Japan;

    Tokyo Inst Technol Midori Ku 4259-G2-31 Nagatsuta Yokohama Kanagawa 2268502 Japan;

    Univ Tokyo Bunkyo Ku 7-3-1 Hongo Tokyo 1138656 Japan;

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  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类 应用;
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  • 入库时间 2022-08-20 16:46:31
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