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Creative Industry's Startup: How Can Investors Indicate Important Factors to Fund It?

机译:创意行业的创业公司:投资者如何表明资助它的重要因素?

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Creative-economy has become center attention of the Indonesian government, by establishing The Indonesian Agency for Creative Economy in 2015. However, funding or economic is still considered as the main obstacle for the creative-industries startups, as the driver for creative-economy, in developing their business. The difficulties faced by the creative industries actors to get funding from banks or financial institutions, because the majority of the actors hold intangible assets. This study focuses on creative industries sub-sector which dominantly holds intangible assets which are application, and game developer sub-sectors. Moreover, the objective of this study is to examine the parameters of loans, credit, and funding in organizational and institutional. These contain indicators that will be analyzed whether these might influence the funding to the actors. The study was conducted by interviewing the investors who were speakers and pitching judges at the Go-Startup Indonesia event on October 26, 2018, in Bandung. Explorative research is carried out by using a deductive approach. Triangulation is used for checking the validity of data. The result of the analysis shows 13 indicators influence investors in determining their investment. By optimizing these indicators, it is expected that creative-industries startups become easier in obtaining funding for their business sustainability.
机译:通过建立2015年的印度尼西亚创意经济机构,创造性经济已成为印尼政府的中心关注。然而,作为创意 - 行业初创公司的资金或经济仍被视为创意 - 经济驾驶员的主要障碍,在制定他们的业务时。创意产业参与者从银行或金融机构获得资金的困难,因为大多数行动者都持有无形资产。本研究侧重于创意产业子部门,占据了应用的无形资产,以及游戏开发者子部门。此外,本研究的目的是研究组织和机构的贷款,信贷和资金参数。这些包含指标,将分析这些是否可能影响到行动者的资金。这项研究是通过在2018年10月26日在万隆于2018年10月26日在GON-STARTUP INDONESIA活动中进行发言者和投资法官进行的研究。利用演绎方法进行探索性研究。三角测量用于检查数据的有效性。分析结果显示了13个指标影响投资者在确定其投资时。通过优化这些指标,预计创意行业初创企业在获得其业务可持续性的资金方面变得更加容易。

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