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Stress and Self-Control as Predictors of Mobile Game Addiction Among Chinese University Students

机译:中国大学生流动游戏成瘾预测因子的压力与自我控制

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摘要

The main purpose of this study is to discuss the behaviors of using mobile games and the causes of mobile game addiction among Chinese university students. Based on uses and gratifications theory, stress and self-control, these three aspects were used to analyze the motivations of mobile games use among university students. The study used a multi-stage sampling method and a sample of Chinese university students from eight departments of four universities in Beijing, Shanghai, Xi'an and Jinan was selected. 907 questionnaires were distributed and the number of valid questionnaires was 416. The results show that social pressure and academic pressure are positively related to mobile game addiction, self-control ability is negatively related to mobile game addiction.
机译:本研究的主要目的是讨论使用移动游戏的行为以及中国大学生移动游戏成瘾的原因。基于用途和满足理论,压力和自我控制,这三个方面用于分析大学生移动游戏的动机。该研究采用了一项多级抽样方法和中国大学生样本,从北京,上海,西安和济南选出四所大学的八所大学。分发了907份问卷,有效问卷的数量为416.结果表明,社会压力和学术压力与移动游戏成瘾正相关,自我控制能力与移动游戏成瘾负相关。

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