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Missing Depth Cues in Virtual Reality Decrease Performance of Three-Dimensional Reaching Movements

机译:虚拟现实中缺少深度提示降低了三维达到运动的性能

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Goal-directed reaching movements in three-dimensions are important for our interaction with the environment. Instrumented setups displaying virtual targets for rehabilitation training of reaching movements often provide limited depth cues, which may affect movements. This work aims to quantify effects of limited depth cues on reaching movements. We developed a virtual environment for assessing three-dimensional reaching movements that allows different depth cues to be enabled or disabled. By imposing a fixed spatial tolerance around targets for speed-accuracy trade-off, completion time normalized with the straight-line distance to the target was used to measure reaching performance. In the present study, 8 (control) subjects using a typical monitor setup applied in rehabilitation were compared to 7 subjects using a head-mounted display and receiving additional depth cues, namely, hard-referenced objects of known size, motion parallax due to tracked head-movements, and stereopsis. Control subjects required on average 9.88 s/m straight-line distance, while subjects using the head-mounted display required only 3.15 s/m straight-line distance. Additionally, movement trajectories of control subjects showed a different pattern, indicating a lack of reliable depth information. Thus, state-of-the-art rehabilitation setups are challenging already for healthy subjects. This challenge can be reduced by improving the provided visual depth cues.
机译:目标导向的三维运动对于我们与环境的互动非常重要。仪器设置显示达到移动的康复培训的虚拟目标通常提供有限的深度线索,可能会影响运动。这项工作旨在量化有限深度提示对达到移动的影响。我们开发了一个虚拟环境,用于评估三维到达运动,允许启用或禁用不同的深度线索。通过在速度准确折衷的目标周围施加固定的空间容差,使用与目标的直线距离归一化的完成时间来测量达到性能。在本研究中,将使用在康复中施加的典型监视器设置的8(控制)对象与使用头戴式显示器的7个受试者进行比较,并接收额外的深度提示,即已知尺寸的硬引用物体,由于跟踪而导致的运动视差。头部运动和立体镜头。控制受试者在平均9.88 s / m直线距离,而使用头戴式显示器的受试者只需要3.15 s / m直线距离。另外,控制受试者的运动轨迹显示了不同的模式,表明缺乏可靠的深度信息。因此,最先进的康复设置对健康受试者来说已经具有挑战性。通过改进提供的视觉深度线索,可以减少这种挑战。

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