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Virtual and Augmented Reality: Innovation or Old Wine in New Bottles?

机译:虚拟和增强现实:新瓶中的创新或旧葡萄酒?

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Virtual Reality and Augmented Reality (VR/AR) have experienced a tremendous increase in attraction and application. Nowadays, VR-headsets are commercially available. They provide a much better resolution and much wider field-of view for a fraction of the original cost. The same development can be observed for AR, including smartphone or hand-held AR solutions. But beyond the fun of new technology, VR and AR are often lacking of a professional use case. They still fail to show their benefits and provide data for a detailed cost/benefit analysis. And with the growing dispersion and implementation into professional applications in modern industrial processes, various training and education applications, or advanced distant learning, there is an increasing need for concrete results and recommendations for usability and human-technology interaction. They can be taken and applied from early studies in the area of Human Factors and Ergonomics. Although some of them are not important because of higher technological capabilities and performance (e.g. latency, resolution or field-of-view), most of them are still valid. They begin with cue conflicts, visual and multimodal perception and end with system performance, workload and simulator sickness. This paper presents the relevance of HF/E for a meaningful, effective and efficient application of this technology. It shows also that the topic itself is not totally new and many requirements and results can be transferred from existing studies.
机译:虚拟现实和增强现实(VR / AR)在吸引力和应用中经历了巨大的增加。如今,VR耳机可商购获得。它们为原始成本的一小部分提供了更好的分辨率和更广泛的视野。对于AR,包括智能手机或手持式AR解决方案,可以观察到相同的开发。但除了新技术的乐趣之外,VR和AR往往缺乏专业用例。他们仍然未能展示他们的好处,并提供详细的成本/效益分析的数据。随着越来越多的分散和实施现代工业流程中的专业应用,各种培训和教育应用,或高级学习,越来越需要具体的结果和可用性和人力技术互动的建议。它们可以从人类因素和人体工程学领域的早期研究中进行并应用。虽然它们中的一些是不重要的,因为技术能力和性能更高(例如,延迟,分辨率或视野),但大多数都仍然有效。他们从提示冲突,视觉和多式联合感知和以系统性能,工作量和模拟器疾病的疾病开始。本文介绍了HF / E对此技术的有意义,有效和有效的应用的相关性。它还表明,主题本身并不是全新的,许多要求和结果可以从现有研究转移。

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