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Evolving game bots for personality and balance - demo of the new Rebound

机译:不断发展的游戏机器人的个性和平衡 - 新反弹的演示

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摘要

Games can include non-player characters (NPCs or bots) that play well and give a good challenge, but that are unrealistic in their behaviours. This lessens the players' enjoyment. The game Rebound is demonstrated with its bots that were designed to be more realistic, in two ways. They move around the level according to steering behaviours; and they are evolved to allow different personalities to develop. As a proof of concept only two personalities were allowed to develop, for aggression or for a more passive style of play.
机译:游戏可以包括非球员人物(NPC或Bots),这些字符(NPC或Bots)播放并给出一个很好的挑战,但在他们的行为中是不现实的。这减少了球员的享受。在两种方面,它的机器人展示了比赛反弹,这些机器人被设计成更加现实。根据转向行为,他们在水平周围移动;他们被进化到允许不同的个性发展。作为概念证明,只允许两个个性的人发展,因为侵略或更加被动的戏剧风格。

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