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Stick balancing with feedback delay, sensory dead zone, acceleration and jerk limitation

机译:用反馈延迟,感觉死区,加速和混蛋限制粘贴平衡

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A simplified model of stick balancing on the fingertip subjected to predictor feedback is investigated, which accounts for three important modeling issues: (1) feedback delay; (2) the sensory dead zone; and (3) limitation of the control force corresponding to the maximum acceleration and the maximum jerk of human hand movement. Eight different cases (± sensory dead zone, ± acceleration limitation, ± jerk limitation) are compared by estimating the maximum balance time out of five time-domain simulations with different initial conditions. It is shown that the region of linear stability in the plane of control parameters is reduced by the presence of dead zone, not affected by limitations on hand acceleration, but is increased by limitations on the jerk.
机译:调查了对预测的预测器反馈进行指尖平衡的简化模型,其占三个重要建模问题:(1)反馈延迟; (2)感觉死区; (3)限制对应于最大加速度和人手运动的最大抽搐的控制力。通过使用不同初始条件的五个时间域模拟中的最大余量时间来比较八种不同的情况(±Sensory死区,±加速度限制,±Jerk限制)。结果表明,控制参数平面中的线性稳定性通过死区的存在减少,而不会受到手动加速的限制的影响,而是通过抖动的限制增加。

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