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Dynamic Routing Mechanism in Network Simulation Based on Topology Perception Time Series

机译:基于拓扑感知时间序列的网络仿真动态路由机制

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A fundamental requirement for any routing mechanism in network simulation is to truly reflect the forwarding process of packet from source to destination in the simulated topology. In current network simulators, all the nodes know the information instantaneously when the topology changed, which is obviously unrealistic, serious time distortion problem existed. Analyzed the static neighbor index vector mechanism, an abstract model of dynamic routing was presented, and an approach was proposed to compute the time needed for each node to know the topology changes. Dynamic routing lookup algorithm was designed, which maintained static routing table and a message queue of topology changes, and lookup routing states according to the perception time of topology changes, reduced the time consumption during route calculation. Experimental results show that our approach can improve the realism of dynamic routing in network simulation, and with high simulation efficiency.
机译:网络仿真中任何路由机制的根本要求是真正反映模拟拓扑中的源到目的地的数据包的转发过程。在当前网络模拟器中,所有节点在拓扑发生变化时立即了解信息,这显然是不现实的,存在严重的时间失真问题。分析了静态邻居索引矢量机制,提出了一种动态路由模型,提出了一种方法来计算每个节点了解拓扑变化所需的时间。设计动态路由查找算法,维护静态路由表和拓扑变化的消息队列,以及根据拓扑变化的感知时间的查找路由状态,降低了路线计算期间的时间消耗。实验结果表明,我们的方法可以改善网络仿真动态路由的现实主义,高仿真效率。

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