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An Improved Shallow Water Equation Model for Water Animation

机译:一种改进的水动画浅水方程模型

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In this paper, we proposed a new scheme for simulating water flows under shallow water assumption. The method is an extension of traditional shallow water equations. In contrast to traditional methods, we design a dynamic coordinate system for modeling in order to efficiently simulate water flows. Within this system, we derive our specialized shallow water equations directly from the Navier-Stockes equation. At the same time, we develop an implicit mechanism for solving the advection term and a vector projection operator for solving the external forces acting on water. We also present a two-way coupling method for simulating the interaction between water and rigid solid. The experimental results show that the proposed scheme can achieve a more realistic and accurate water model compared with the traditional methods, especially when the solid surfaces are too steep. Also we demonstrate the efficiency of our method in several scenes, all run at least 50 frames per second on average which allows real-time simulation.
机译:在本文中,我们提出了一种用于在浅水假设下模拟水流的新方案。该方法是传统浅水方程的延伸。与传统方法相比,我们设计了一种用于建模的动态坐标系,以便有效地模拟水流。在该系统中,我们直接从Navier-Stockes方程中获得专业的浅水方程。与此同时,我们开发一种隐含的机制,用于解决方向期和矢量投影运营商,用于解决作用于水的外力。我们还提出了一种用于模拟水与刚性固体之间相互作用的双向耦合方法。实验结果表明,该方案与传统方法相比,该方案可以实现更现实和准确的水模型,尤其是当固体表面过于陡峭时。此外,我们还展示了我们在若干场景中的方法的效率,平均每秒至少运行50帧,允许实时仿真。

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