首页> 外文会议>SMPTE Annual Technical Conference and Exhibition >It's all Backwards: Rethinking Frame Rate and Temporal Fidelity in a Cinema Workflow
【24h】

It's all Backwards: Rethinking Frame Rate and Temporal Fidelity in a Cinema Workflow

机译:这一切都倒退:在电影工作流程中重新思考帧速率和时间保真度

获取原文

摘要

In pursuit of greater fidelity in motion picture images, it is important to carefully consider the frame rate, and particularly the way in which it is handled from acquisition to final exhibition. In typical workflows, the frame rate is decided prior to acquisition, and that frame rate is carried through editing to exhibition without change. Then, when slightly different frame rates are needed for international presentation or on devices with a fixed frame rate, complex algorithms are employed to make the slight increase or decrease in the frame rate from the fully finished product. This often results in substantial degradation to the temporal domain. The first question addressed is: why is frame rate conversion so difficult? Without very complex algorithms, slight changes to the frame rate result in unacceptable motion distortion. Because of the enormous level of temporal aliasing introduced by conventional cameras, it's not feasible to use one-dimensional resampling algorithms, and instead highly nonlinear "optical flow" algorithms must be employed. If, however, steps were taken to substantially reduce the temporal aliasing of the capture system, the frame rate conversion problem would be reduced to a straightforward one-dimensional resample with nearly no distortion. This result then leads to the next conclusion: for best temporal fidelity, frame rates should be as high as possible throughout production, with the aesthetic look controlled by adjusting the frequency response within that frame rate. Then the final output frame rates for any deliverable is created from that high-bandwidth master, in exactly the same way spatial resolution is currently handled.
机译:在追求在运动画面图像更高的保真度,所以要仔细考虑的帧速率,尤其是在其被从采集处理,以最终展的方式是重要的。在典型的工作流程,将帧速率之前采集决定,并且帧速率是通过编辑到展而不改变承载。然后,当需要对国际演讲或与固定帧率设备略有不同的帧速率,复杂的算法来使从完全成品的帧速率略有增加或减少。这常常导致大量降解的时间域。第一个问题解决的问题是:为什么是帧速率转换这么难吗?如果没有非常复杂的算法,以帧速率的微小变化导致不可接受的运动失真。因为通过传统的摄像机引入时间混叠的巨大水平的,这是不使用一维重采样算法可行的,而不是高非线性“光流”算法必须被使用。然而,如果采取措施来大大减小捕获系统的时间混淆,帧速率转换问题将减少到一个简单的一维再取样几乎没有失真。这个结果然后导致下一个结论:最佳时间保真度,帧速率应尽可能高整个生产过程中,具有美学外观是通过调整帧速率内的频率响应控制。然后从该高带宽主创建对于任何交付最终输出的帧速率,以完全相同的方式的空间分辨率当前处理。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号