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Student Sentiment Analysis Using Gamification for Education Context

机译:学生情绪分析使用教育背景的游戏

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Internet users are expressing their sentiments (opinions) online using blogs and social media. Sentiment Analysis is a new technology that is used to improve the quality of the institutions including Higher education institution (HEI). Egypt educational institutions face a difficulties based on student motivation and learning engagement. Gamification provides a great help for educational institutions to motivate student and increase their learning ability however it depends on the teacher skills to use the Gamification tools. The paper reviews work in sentiment analysis related to education field, Gamification in learning. The paper will propose a Sentiment Analysis Classifier that will analyze the sentiments of students while using Gamification tools in an educational course.
机译:互联网用户正在使用博客和社交媒体在线表达他们的情感(意见)。情绪分析是一种新技术,用于改善包括高等教育机构(Hei)的机构的质量。埃及教育机构面临着学生动机和学习参与的困难。博彩为教育机构提供了极大的帮助,激励学生,并提高他们的学习能力,但这取决于教师技能使用游戏化工具。本文评论与教育领域相关的情感分析工作,学习博弈。本文将提出一种情绪分析分类,将在教育课程中使用娱乐工具的同时分析学生的情绪。

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