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Gamification for learning science: ELISA (Enzyme linked immuno sorbent assay) game study case

机译:学习科学游戏:ELISA(酶联免疫吸附试验)游戏研究案例

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This paper looks at how gamification can be used to learn ELISA (Enzyme Linked Absorbent Assay) concept works. In this paper, we designed and implemented a game that can be used by both students and lecturers in their learning activity. The importance of this research is to facilitate science students to conduct ELISA test on a simulation game, as a result they could understand the concept of ELISA without conducting the test in an actual laboratory. This game allows users to do the simulation by drag and drop the substances into a virtual tubes and then wash and rinse the substance by clicking the button. After doing test for ELISA game, the result shows that this game is usable for veterinary science students.
机译:本文介绍了游戏化可用于学习ELISA(酶联的吸收性测定)概念作品。在本文中,我们设计并实施了一个可以由学生和讲师在学习活动中使用的游戏。这项研究的重要性是为了促进科学学生在模拟游戏中对ELISA测试进行,因此他们可以理解ELISA的概念而不在实际实验室进行测试。此游戏允许用户通过将物质拖放到虚拟管中,然后通过单击按钮清洗和冲洗物质。在对ELISA游戏进行测试后,结果表明,这场比赛可用于兽医学生。

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