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Virtual viewpoint generation for three-dimensional display based on the compressive light field

机译:基于压缩光场的三维显示器虚拟视点生成

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Virtual view-point generation is one of the key technologies the three-dimensional (3D) display, which renders the new scene image perspective with the existing viewpoints. The three-dimensional scene information can be effectively recovered at different viewing angles to allow users to switch between different views. However, in the process of multiple viewpoints matching, when N free viewpoints are received, we need to match N viewpoints each other, namely matching (C~2)_N = N(N-1)/2 times, and even in the process of matching different baselines errors can occur. To address the problem of great complexity of the traditional virtual view point generation process, a novel and rapid virtual view point generation algorithm is presented in this paper, and actual light field information is used rather than the geometric information. Moreover, for better making the data actual meaning, we mainly use nonnegative tensor factorization (NTF). A tensor representation is introduced for virtual multilayer displays. The light field emitted by an N-layer, M-frame display is represented by a sparse set of non-zero elements restricted to a plane within an Nth-order, rank-M tensor. The tensor representation allows for optimal decomposition of a light field into time-multiplexed, light-attenuating layers using NTF. Finally, the compressive light field of multilayer displays information synthesis is used to obtain virtual view-point by multiple multiplication. Experimental results show that the approach not only the original light field is restored with the high image quality, whose PSNR is 25.6dB, but also the deficiency of traditional matching is made up and any viewpoint can obtained from N free viewpoints.
机译:虚拟视图时代是三维(3D)显示的关键技术之一,它将新的场景图像透视图与现有视点呈现。可以在不同的观看角度有效地恢复三维场景信息,以允许用户在不同视图之间切换。但是,在多个视点匹配的过程中,当收到N个匹配时,我们需要匹配n个视点,即匹配(c〜2)_n = n(n-1)/ 2次,甚至在过程中可以发生匹配的不同基线错误。为了解决传统的虚拟视点生成过程的巨大复杂性问题,本文呈现了一种新颖且快速的虚拟视点生成算法,并且使用实际的光场信息而不是几何信息。此外,为了更好地制定数据实际含义,我们主要使用非负张量因子(NTF)。为虚拟多层显示器引入了张量表示。由n层发出的光场M帧显示由一组稀疏的非零元件组表示,限制在第n个顺序内的平面,秩-M张量。张量表示允许使用NTF的光场的最佳分解,以时间多路复用的光衰减层。最后,使用多层显示信息合成的压缩光场用于通过多个乘法获得虚拟视图。实验结果表明,这种方法不仅恢复了原始光场,具有高图像质量,其PSNR是25.6dB,而且还构成了传统匹配的缺陷,并且可以从N个免费观点获得任何视点。

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