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Research on Collision Detection in 3D Games

机译:3D游戏碰撞检测研究

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摘要

This paper first introduces the basic principle of collision detection and collision of several commonly used detection method, and make comparison of them, and point out the advantages and disadvantages, finally put forward a fast collision detection algorithm based on optimal bounding sphere, and on this basis, the realization of a simple application of collision detection technology is an instance of Demo.
机译:本文首先介绍了几种常用的检测方法的碰撞检测和碰撞的基本原理,并进行了比较,并指出了优点和缺点,最后提出了一种基于最佳边界球的快速碰撞检测算法,并在此基础上,实现简单应用碰撞检测技术是演示的实例。

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