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An Alternative Rendering Solution in Animated Movie Making for Final Year Students: A Case Study

机译:动画电影制作的替代渲染解决方案,参加学生:一个案例研究

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The rendering stage in creating 3D animated movies using Blender is a phase with time-consuming process. The more complex the animation, the longer it will take. The same obstacle experienced by final year students of Informatics Engineering Department, Undiksha, who mostly use one computer at a time for rendering. This inhibits the animation making process and causes the progress of their final project takes too long. This problem can be reduced by utilizing Blender network rendering to help complete the process become faster. Unfortunately, the generated output by this feature has to be processed further to obtain the desired result and not much flexibility available to extend it for customization. This paper discusses a proposed alternative by integrating a grid-computing framework that can be programmed and customized as needed. With this approach, the students also will be able to retrieve the results right away without doing some further work on the output.
机译:使用Blender创建3D动画电影的渲染阶段是具有耗时过程的阶段。动画越复杂,它将需要越长。尚透克山上的最终年度学生尚未使用一台电脑渲染的同样障碍。这禁止动画制作过程,并导致他们的最终项目的进度太长。通过利用搅拌机网络渲染来帮助完成此过程可以更快地减少此问题。遗憾的是,必须进一步处理该功能的生成输出以获得所需的结果,并且可用于将其扩展为定制而不是多大的灵活性。本文通过集成了可以根据需要编程和定制的网格计算框架来讨论提出的替代方案。通过这种方法,学生们也能够立即检索结果,而不会在输出上进行一些进一步的工作。

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