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The Design and Implementation of the Flash Animation Film: CG Gallery

机译:Flash动画电影的设计与实现:CG Gallery

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Flash animation is a form of digital media with simple images, which is popular with exhibition activities, such as commercial advertising, online game planning and teaching simulation. Since the advent of animation for more than one hundred years, the animation making has long been a difficult business activity for the average people. Until the invention of the Flash software for animation design, people begin to change their ideas. The developing Internet has made the animation be composed by just one person, which marks a breakthrough in the animation design history. The software boasts prominent advantages, meanwhile, it has some weaknesses. How to make full use of the software in a scientific and rational way is one of the most important issues in the animation design in China. [1] The paper, taking CG Gallery, an animation film as the research object, analyzes the status quo as well as tendency in the future of animation film both at home and abroad in detail and overviews the history of animation film. As a substantive paper on the production of Flash animation as well as its technology, the paper hopes to provide a help for the workers in Chinese animation sector. As one of the important economic sectors in China, the animation has a long history with teenagers and children as its major audience. The paper, compares the two-dimensional animation technologies domestically and globally, demonstrates the development of animation film. It analyzes the achievements as well as shortcomings of China's animation in recent years taking CG Gallery as a specific example.
机译:Flash动画是一种数字媒体的形式,具有简单的图像,它很受欢迎,展览活动,如商业广告,在线游戏规划和教学模拟。由于动画的出现超过一百年,动画制作长期以来一直是普通人的艰难的商业活动。直到动画设计的Flash软件的发明,人们开始改变他们的想法。发展中国家的互联网使动画由一个人组成,这标志着动画设计史上的突破。该软件拥有突出的优势,同时它具有一些弱点。如何以科学和理性的方式充分利用软件是中国动画设计中最重要的问题之一。 [1]论文,采用CG Gallery,一个动画胶片作为研究对象,分析了国内外在国内外的动画电影未来的现状,并概述了动画电影的历史。作为关于生产闪存动画以及其技术的实质论文,纸质希望为中国动画行业的工人提供帮助。作为中国重要的经济部门之一,动画历史悠久,青少年和儿童作为其主要观众。本文将国内和全球的二维动画技术比较,展示了动画电影的发展。它分析了近年来中国动画的成就以及CG画廊作为具体例子。

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