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Modeling Evolutionary Dynamics of Lurking in Social Networks

机译:建模社交网络潜伏的进化动态

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Lurking is a complex user-behavioral phenomenon that occurs in all large-scale online communities and social networks. It generally refers to the behavior characterizing users that benefit from the information produced by others in the community without actively contributing back to the production of social content. The amount and evolution of lurkers may strongly affect an online social environment, therefore understanding the lurking dynamics and identifying strategies to curb this trend are relevant problems. In this regard, we introduce the Lurking Game, i.e., a model for analyzing the transitions from a lurking to a non-lurking (i.e., active) user role, and vice versa, in terms of evolutionary game theory. We evaluate the proposed Lurking Game by arranging agents on complex networks and analyzing the system evolution, seeking relations between the network topology and the final equilibrium of the game. Results suggest that the Lurking Game is suitable to model the lurking dynamics, showing how the adoption of rewarding mechanisms combined with the modeling of hypothetical heterogeneity of users' interests may lead users in an online community towards a cooperative behavior.
机译:潜伏是发生在所有的大型网络社区和社交网络中复杂的用户行为现象。它一般是指行为特征的用户,从其他人在社会上没有做出积极贡献回到生产社会内容的产生的信息优势。量和潜伏的进化可能严重影响一个在线的社会环境,因此了解潜伏动态和确定战略,以遏制这种趋势的相关问题。在这方面,我们引进了潜伏游戏,即从一个潜伏到非潜伏(即激活)用户角色分析过渡的模型,反之亦然,在演化博弈论方面。我们通过对复杂网络代理安排和分析系统演化,寻求网络拓扑和比赛的最终平衡之间的关系评价所提出的潜伏博弈。结果表明,潜伏的游戏是适合潜伏的动力学模型,显示了用户的利益假想的异质性的造型结合采用奖励机制如何可能会导致用户在一个在线社区,走向合作行为。

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