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Possible applications of the LEAP Motion controller for more interactive simulated experiments in Augmented or Virtual Reality

机译:LEAP运动控制器的可能应用在增强或虚拟现实中进行更多交互式模拟实验

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Practical exercises are a crucial part of many curricula. Even simple exercises can improve the understanding of the underlying subject. Most experimental setups require special hardware. To carry out e. g. a lens experiments the students need access to an optical bench, various lenses, light sources, apertures and a screen. In our previous publication we demonstrated the use of augmented reality visualization techniques in order to let the students prepare with a simulated experimental setup. Within the context of our intended blended learning concept we want to utilize augmented or virtual reality techniques for stationary laboratory exercises. Unlike applications running on mobile devices, stationary setups can be extended more easily with additional interfaces and thus allow for more complex interactions and simulations in virtual reality (VR) and augmented reality (AR). The most significant difference is the possibility to allow interactions beyond touching a screen. The LEAP Motion controller is a small inexpensive device that allows for the tracking of the user's hands and fingers in three dimensions. It is conceivable to allow the user to interact with the simulation's virtual elements by the user's very hand position, movement and gesture. In this paper we evaluate possible applications of the LEAP Motion controller for simulated experiments in augmented and virtual reality. We pay particular attention to the devices strengths and weaknesses and want to point out useful and less useful application scenarios.
机译:实际练习是许多课程的重要组成部分。即使是简单的练习也可以改善对潜在主体的理解。大多数实验设置需要特殊的硬件。执行e。 G。镜头实验学生需要访问光学台阶,各种镜头,光源,孔径和屏幕。在我们以前的出版物中,我们展示了使用增强现实可视化技术,以便让学生准备模拟的实验设置。在我们预期混合学习概念的背景下,我们希望利用用于静止实验室练习的增强或虚拟现实技术。与在移动设备上运行的应用程序不同,可以使用其他接口更容易地扩展静止设置,从而允许虚拟现实(VR)和增强现实(AR)中更复杂的交互和模拟。最重要的差异是允许在触摸屏幕之外的交互的可能性。 LEAP运动控制器是一个小的廉价设备,允许在三维中跟踪用户的手和手指。可以想到,允许用户通过用户的非常手势,移动和手势与模拟的虚拟元素交互。在本文中,我们评估了Leap Motion Controller在增强和虚拟现实中的模拟实验中的可能应用。我们特别注意设备优势和劣势,并希望指出有用和更少的应用方案。

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