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Machine Learning Prediction of Gamer's Private Networks (GPN~?S)

机译:游戏玩家专用网络的机器学习预测(GPN〜3)

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The Gamer's Private Network (GPN~?) is a client/server technology created by WTFast for making the network performance of online games faster and more reliable. GPN~?s use middle-mile servers and proprietary algorithms to better connect online video-game players to their game's servers across a wide-area network. Using machine learning, we analyzed historical network data from GPN~? connections to explore the feasibility of network latency prediction which is a key part of optimization. The prediction models are encouraging and provide useful knowledge about the statistics of GPN routing. Our next step will be to collect live data (including client/server load, packet and port information and specific game state information) from GPN~? Minecraft servers and bots. We will use this information in a Reinforcement Learning model along with predictions about latency to alter the clients' and servers' configurations for optimal network performance. These investigations and experiments will improve quality of service and reliability for GPN~? systems.
机译:游戏玩家的专用网络(GPN〜?)是由WTFAST创建的客户/服务器技术,使网络性能更快,更可靠。 GPN〜?S使用中小企业服务器和专有算法将在广域网上更好地将在线视频游戏玩家连接到游戏的服务器。使用机器学习,我们分析了GPN的历史网络数据〜?连接探索网络延迟预测的可行性,这是优化的关键部分。预测模型正在鼓励并提供关于GPN路由统计数据的有用知识。我们的下一步将是从GPN收集实时数据(包括客户/服务器负载,数据包和端口信息和特定游戏状态信息) MINECRAFT服务器和机器人。我们将在强化学习模型中使用此信息以及关于延迟的预测,以改变客户端的配置和服务器的配置以获得最佳网络性能。这些调查和实验将提高GPN的服务质量和可靠性〜?系统。

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