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FSM-Based VLSI Architecture for the 3 × 3 Window-Based DBUTMPF Algorithm

机译:基于FSM的VLSI架构3×3基于窗口的DBUTMPF算法

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This paper gives a Novel FSM-based architecture for the decision-based unsymmetrical trimmed midpoint algorithm used for high-density salt and pepper noise (SPN) removal in images. The proposed VLSI architecture uses a FSM-based scheduler for the evaluation of unsymmetrical trimmed midpoint in a fixed 3×3 window. The proposed scheduler moves between 4 states of the finite state machine for the evaluation of a suitable value to replace the corrupted value in the decision-based algorithm. The proposed architecture consists of sorting network, FSM scheduler and decision unit, which uses 9 values of the current processing window. This setup acts as a sequential architecture. During the simulation the first output of the decision appears after 16 clock cycles. The proposed architecture was targeted for Xc3e5000-5fg900 FPGA and the proposed architecture occupies 857 slices, consumes 298 MW power, and operates at 98.38 MHz frequency.
机译:本文提供了一种用于基于FSM的基于FSM的架构,用于基于决策的非对称调整中点算法,用于图像中的高密度盐和胡椒噪声(SPN)。所提出的VLSI架构使用基于FSM的调度程序进行评估在固定的3×3窗口中的非对称调整中点。所提出的调度器在有限状态机的4个状态之间移动,以评估合适的值以在基于决策算法中替换损坏的值。所提出的架构包括排序网络,FSM调度器和决策单元,它使用当前处理窗口的9个值。此设置充当顺序架构。在模拟过程中,在16个时钟周期后,决定的第一个输出出现。该建议的架构针对XC3E5000-5FG900 FPGA,拟议的体系结构占用857个切片,消耗298 MW电源,并以98.38 MHz频率运行。

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