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A Learning System to Support Social and Empathy Disorders Diagnosis through Affective Avatars

机译:通过情感化身来支持社会和同理化障碍诊断的学习系统

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Nowadays diagnosis and treatment of cognitive and physical health issues can be empowered through the use of information technologies. However, there is a significant gap between the potential of those technologies and the real application. One example is the use of serious games with health proposals, a trending research area still not implanted in health systems. This paper proposes the use of serious games, particularly an interactive and affective avatar-based application to support the diagnosis and treatment of empathy and socialization issues, in an autonomous way through the implementation of a learning algorithm based on the ground truth obtained from the evaluation with real users, including normotypical users, users with Down syndrome and users with intellectual disability.
机译:如今,通过使用信息技术可以赋予认知和身体健康问题的诊断和治疗。然而,这些技术的潜力和实际应用之间存在显着差距。一个例子是使用严肃的游戏与健康提案,仍未植入卫生系统的趋势研究区。本文提出了使用严重的游戏,特别是一种基于互动和情感的阿凡达的应用程序,以支持对同理性和社会化问题的诊断和治疗,通过基于从评估中获得的地面真理的学习算法实现了一种自主方式使用真实用户,包括正常用户,用户患有唐氏综合症和具有智力残疾的用户。

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