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Strong shot, English vocabulary in context

机译:强烈射击,背景中的英语词汇

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Video games may be a convenient methodology for conveying English vocabulary in context to the players, since they are story driven and can absorbs players' attention, increasing their motivation and engagement within a learning process. However, most of current vocabulary games are like digital versions of textbooks vocabulary exercises and do not meet students game preferences. This paper presents the process of development of an action video game to convey basic English vocabulary and support students in the process of vocabulary learning and rehearsing. The game was designed with the active participation of a group of secondary students. Furthermore, a playability study is presented. The study was conducted involving a second group of secondary students and confirmed that besides a good story, video game aesthetic plays a crucial role to motivate and engage players. The study also showed that vocabulary in context is not enough when players have a very limited or no English knowledge, since it makes them difficult to understand the game story. Therefore, new strategies should be considered as complement.
机译:视频游戏可能是一种方便的方法,用于在语境中向玩家传达英语词汇,因为他们是故事驱动的并且可以吸收球员的注意力,提高他们在学习过程中的动力和参与。然而,大多数流词汇游戏都像是教科书词汇练习的数字版本,并且不符合学生游戏偏好。本文介绍了一个动作视频游戏的发展过程,以传达基础英语词汇,支持词汇学习和排练的过程。该游戏旨在积极参与一群二级学生。此外,提出了可玩性研究。该研究涉及第二组中学生,并确认除了一个好故事,视频游戏美学在激励和参与球员的角色起着至关重要的作用。该研究还表明,当玩家有一个非常有限或没有英语知识时,上下文中的词汇是不够的,因为它使他们难以理解游戏故事。因此,新策略应被视为补充。

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