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An Interactive, Generative Punch and Judy Show Using Institutions, ASP and Emotional Agents

机译:使用机构,ASP和情感代理人进行互动,生成的拳击和朱迪展

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Using Punch and Judy as a story domain, we describe an interactive puppet show, where the flow and content of the story can be influenced by the actions of the audience. As the puppet show is acted out, the audience reacts to events by cheering or booing the characters. This affects the agents' emotional state, potentially causing them to change their actions, altering the course of the narrative. An institutional normative model is used to constrain the narrative so that it remains consistent with the Punch and Judy canon. Through this vignette of a socio-technical system (STS), comprising human and software actors, an institutional model - derived from narrative theory - and (simplistic) technological interaction artifacts, we begin to be able to explore some of the issues that can arise in STS through the prism of the World-Institution-Technology (WIT) model.
机译:使用Punch和Judy作为故事域,我们描述了一个互动傀儡秀,其中故事的流程和内容可能会受到观众的行为的影响。随着傀儡秀的行动,观众通过欢呼或嘘声来对事件做出反应。这影响了代理商的情绪状态,可能导致他们改变行动,改变叙述的过程。机构规范模型用于限制叙述,以便与​​拳打和朱迪佳能保持一致。通过这种社会技术系统(STS)的小插图,包括人类和软件演员,这是一种来自叙事理论的制度模型 - (简化)技术互动文物,我们开始能够探索可能出现的一些问题在STS通过世界机构技术(机智)模型的棱镜。

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